Changelog

Everything that ships in BloxRadar, in order. Material changes to scoring formulas are always listed here.

  1. Fewer boxes, real avatars, and the paperwork

    • Creator pages and the creators list now show the real group icon or user avatar instead of two letters in a square
    • Pricing gained a full plan comparison, computed from the same limits the product enforces, plus answers to the billing questions people actually ask: proration on upgrade, what a downgrade does to saved data, the refund window and seats beyond five. Annual billing now tells you what you save in dollars rather than a percentage
    • Settings, Alerts and the Niche Explorer were rebuilt out of their stacked cards. Settings also uses the full width of the page, which is where its forms wanted to be
    • The Niche Explorer no longer prints 56 unscored niches as 56 empty rows. They are a name list behind a disclosure and rejoin the table the moment they are scored, which took the page from 4000 pixels to 1300
    • Long lists stop running off the screen: alert rules and the trigger log show ten and keep the rest one click away
    • A legal notice and a cancellation and refunds page. The latter separates two things that were being conflated: the statutory right of withdrawal an EU consumer has by law, and the 14-day money-back guarantee we offer on top of it
    • Methodology correction. The niche section described verdicts as ranked against each other; we replaced that with absolute demand floors some time ago and had not updated the page. It now describes what the code does, and documents the fourth scoring adjustment: a day too thinly sampled to measure holds its previous score instead of publishing one computed from a fraction of the day
  2. The assistant asks back

    • Name a game it cannot pin down and it now asks instead of guessing: up to four candidates with their creator and player count, plus a “none of these” option. Answering is free. It never spends one of your monthly briefs to hear which one you meant.
    • Answers can act. When the assistant names a set of games it offers to track them, compare them, or save the search as a radar, in one press.
    • It now knows what you already follow. Your watchlist and saved radars go into its context, so “which niche should I target” accounts for what you have been watching.
    • Export any conversation as Markdown, and briefs can write themselves when a game you watch moves. Off by default, and never spending your last generation.
    • Fixes: the assistant could read Pro-only revenue estimates and bot flags for readers on lower plans and quote them back; research and history are now budgeted, so a long thread cannot run up an unbounded bill.
  3. Light theme, push notifications, installable app

    • A complete light theme. Pick dark, light or follow your system from the bottom of the sidebar. Every page, chart and table is built for both.
    • Push notifications: your alerts can now arrive as a system notification, even with BloxRadar closed. Enabled per device under Settings → Alerts.
    • BloxRadar installs to your home screen as an app. On iOS that is also what makes push notifications possible.
    • Admins can now switch features on and off by section rather than one obscure key at a time, with a master switch per product area.
  4. Saved radars, scheduled briefs, icon history

    • Save any filter combination on the Games Radar as a named radar, one click away from the top of the page.
    • Arm a saved radar with the bell and we email you when a new game enters it. The first sweep only takes stock. You are told about what moves after that, not about everything that already matched.
    • Standing brief orders: pick a subject and a cadence, and a fresh brief is generated and mailed to you. Each run spends one generation from your monthly quota.
    • Icon history on every game page. Every icon a game has shipped since we started watching it, with the average CCU that followed each one.
    • The comparator now has its own entry in the sidebar, and a button on each game page that opens a comparison already seeded with it.
  5. The assistant does its own research

    • AI briefs can now search every tracked experience by name and read its 30-day history, so they can tell a game that is taking off from one that already peaked. Previously they only saw a short list of the day’s leaders and would say a game was missing when it was not
    • Every answer shows which experiences it consulted; the ones it names are linked inline, the rest sit in a footer you can expand
    • The Games Radar shows each score’s 14-day trend beside it, and the game page charts the score against concurrent players
    • New genre board on the dashboard: where the players are, where they moved this week, and one click into the filtered radar
    • The weekly digest is now built from the genres on your own watchlist instead of a single global top list
    • API quick start in Settings, with a copyable request and this month’s usage per key
    • Compare up to four experiences side by side, with their trajectories overlaid and the best value in each row marked. The answer to "which one do I clone?"
    • Share any AI brief as a read-only link. The page is public, carries no personal detail, is never indexed, and revoking the link takes effect immediately
    • Game pages now show what happened around a Roblox update, stated as an observation, never as proof, and the product says so when the window is too short to compare
  6. French, and a dashboard that shows movement

    • The whole product is available in French. Switch language from the sidebar, and your choice is remembered
    • The dashboard was rebuilt around movement: tracked concurrent players with a 7-day trend, the biggest 24h risers and fallers, how your own watchlist moved, and the day’s niche picks
    • Prices show the Robux mark and convert to US dollars on click, with the exact figure on hover
    • Scoring note: the market’s 7-day change is now same-store: only experiences measured on both days count. Comparing raw totals let our own coverage growing read as the market growing, which on one day overstated it by two orders of magnitude
  7. A cleaner radar

    • Dev-test and abandoned experiences are now recognised from the shape of their CCU curve, not just its height, and hidden automatically. A place that spikes to a handful of players during testing and then flatlines no longer ranks alongside real breakouts
    • Admins can pull a private or staging build out of every list manually, and the game returns on its own once real players come back
    • The tracked-games figure on the dashboard now matches the Games Radar exactly; the two were counting different things
  8. Sharper scoring, richer monetization data

    • Breakout Score now uses true intraday (hourly) CCU windows for its acceleration component, as documented in the methodology. Previously it fell back to day-over-day for all games
    • Fixed UGC velocity: favorite-growth rollups were not being aggregated, so velocity scores now reflect real 24h favorite momentum
    • Gamepass ladder shows each pass’s real image; developer products can be tracked per game (admin-curated) with price history
    • Estimated average session time on every game page
    • UGC catalog now tracks creator-made trending items (top sellers, most favorited, newest) instead of Roblox-official promo items
    • New games arrive complete: icon, gamepasses and badges are fetched at discovery instead of waiting for scheduled rotations
  9. BloxRadar 1.0

    • Breakout Radar with genre-cohort scoring
    • Revenue Engine with confidence intervals
    • UGC intelligence module
    • Niche saturation & opportunity scores
    • Watchlists, alerts (email + Discord), weekly digest
    • Studio REST API
    • Stripe subscriptions with 14-day refund promise